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Listed under:  Mathematics  >  Number (Mathematics)  >  Numeral systems  >  Place value
Video

Catalyst: Small scale measurements

What units of measurements do we use to describe incredibly small things like blood cells and atoms? Watch as you are taken on a journey to explain the different units of measurement that we use to describe the very small.

Video

Numbers Count: Importance of zero

How important is zero in place value? How would you write '50' if there was no zero?

Video

MathXplosion, Ep 6: Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.

Video

BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?

Video

Rounding decimals to the nearest tenth

This is a digital resource comprising a video demonstration of rounding a decimal fraction to the nearest tenth. The commentary uses and interchanges between the language of decimal places and decimal place values expressed in terms of tenths and hundredths. Practice questions dealing more broadly with rounding numbers ...

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Image

Chinese abacus, c1900

This is a rectangular wooden abacus (15.5 cm x 29 cm x 2.5 cm), made in about 1900. It has two decks (divided horizontally by the beam) of 13 rods inserted vertically in the frame. On the bottom deck there are five wooden beads on each rod and on the top deck there are two beads on each rod. The abacus has a removable wooden ...

Online

reSolve: Authentic Problems: What's For Lunch?

This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...

Online

reSolve: Place Value Cards

This sequence of two lessons explores the multiplicative place value properties of numbers. Students learn to represent numbers up to 1000 as multiples of 100s, 10s and 1s. Students skip count according to random arrangements of place value cards and explore whether the order of the cards affects the totals. They then use ...

Interactive

Rounding decimals

This is a six-page HTML resource about solving problems concerning rounding. It contains one video and eight questions, four of which are interactive. The resource discusses and explains solving problems with rounding of decimals to reinforce students' understanding.

Online

reSolve: Authentic Problems: 10000 Centicubes

This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...

Online

reSolve: Counting Large Collections

This lesson engages students in investigating how to count a large number of objects. Students are encouraged to think of efficient counting strategies and effective ways to keep track of their count. They explore unitising, leading to an opportunity to explore the patterns formed and build an understanding of place value. ...

Online

reSolve: Addition: Chess - The Rook

This lesson engages students in investigating place value and the addition and subtraction of numbers by exploring computation on the number chart. Students analyse the moves of a rook chess piece and how the value of the numbers change as he moves. This builds into an exploration of how the number chart can be used as ...

Online

reSolve: Authentic Problems: Grandma's Soup

This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...

Video

Adding decimals

This is a video demonstration, with audio commentary, of the procedure of adding decimal fractions. In the commentary, the presenter emphasises the links with the underpinning concepts of place value. Practice questions, limited to addition of decimal fractions involving tenths and hundredths, are presented with answers, ...

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Online

reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...

Interactive

Decimaster: match-up 1

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on an area representation and a common fraction. Match three decimals with each tool.

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...